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Chronicle of the Front · Era I

The story of the galaxy

Before the first pilot flew through a portal, a star broke apart in the heart of the galaxy. What remains of it is still calling - and still answering.

Prologue

A voice from the heart

Darkness. One beat - like a heart starting again after thousands of years. Then a second.

In the silence between the stars, gates that nobody built light up. On Terran stations the lights go out. In the Aether archives, for the first time in three thousand years, someone stops writing mid-sentence. On the living decks of Vorn ships the hull tissue flinches, as if it felt something.

Everyone heard the same thing. One pulse, from one place. From the heart of the galaxy, where nothing should be left.

“Don't ask what is calling us. Ask why it waited so long.”Warden Ysael, Aether Archive
Chapter I

The star that breathed

At the very centre of the galaxy there once burned Omega - a core star, bigger and older than anything modern astronomy knows. It did not shine like ordinary suns. Its light came in waves, in a rhythm so even that the first Aether observers believed it artificial. They wrote in their chronicles that “Omega does not burn - Omega breathes”.

Around it orbited worlds that no one ever visited. We know only what survived in the oldest records: that their surfaces were smooth as glass, that they glowed violet at night and that no ship that tried to reach them ever came back. Omega was like a lighthouse in the middle of an ocean - everyone saw it, nobody knew who had lit it.

Chapter II

The Shattering

No one knows what broke it. All that is certain is that one day the breathing stopped. First the light went out - for hours, for the first time in recorded history. Then the core cracked.

The shockwave crossed the galaxy faster than light. It scattered fragments of the star across the void - Omega Shards, crystals in which the trapped energy of the core still burns today. Six colours, six kinds: fire, void, time, stars, echo and corona. Where Omega had stood, a wound in space remained: a region later named Genesis. Sector G-1.

The worlds around the star did not vanish. They died. Their glass surfaces cracked, their oceans boiled away, and their dead crust revealed something that had been hidden underneath all along.

Chapter III

The Seals

Signs are carved into the dead planets of Genesis. Circles thousands of kilometres wide, straight lines running across whole continents, geometry so precise it could not have formed on its own. In the deepest grooves a violet light still smoulders today. Pilots call them the ancient seals.

The Aether claim the seals are older than they are - and the Aether are the oldest race we know. Who placed them? Why? A theory circulates in the Aether archives that no one has confirmed out loud: that the seals were not meant to protect Omega from the world. They were meant to protect the world from what was inside Omega.

“The seals are older than us. Someone sealed Omega long before we learned to look at the stars. The question is not who sealed it - but what it was protecting us from.”from the Aether archive, declassified fragment
Chapter IV

Three roads

For centuries Genesis was silent, and three civilisations lived without knowing about one another.

The Aether watched. Scattered, without a homeworld, they kept up one unbroken study - recording every change in the light of Genesis, every tremor of the seals. Three thousand years of notes they never showed to anyone.

The Terrans fled. When Earth began to die, the last ships of the Exodus Fleet took what was left of humanity and set off into the void with no destination - anywhere, as long as it was further away. For a hundred and twenty years they built stations, shipyards and trade routes, learning to live where no one should. They no longer had a home. They had each other and a principle that became their motto: unity, progress, strength.

The Vorn survived. Their world, Karrath, is a planet of storms, acid seas and nights that last for years. Where metal rusted in a week, the Vorn learned to grow what they could not build. Their first ships did not roll off a slipway - they hatched. Living hulls that heal their wounds and learn from every battle.

Chapter V

The Signal

And then came the Signal - one pulse from the heart of the galaxy that passed through every inhabited world at once. Communication networks went dark, instruments went mad, and in the void between the stars portals dormant for ages lit up: a chain of gates leading from the outskirts straight to the centre. The Front's calendar counts its years from that very day. Year zero.

Three civilisations understood the same thing at the same moment: the road to the heart of the galaxy stood open. The Terrans saw in it a new home and new markets. The Aether - the answer to a question they had been asking for millennia. The Vorn - a challenge to be met before someone else did.

All three fleets set off through the portals in the same week. None of them knew it was not alone. That is how the Omega Front was born: a belt of twenty-three sectors where three races were about to meet for the first time.

Chapter VI

The JTV Incident

The first meeting took place on the JTV junction, between Terran and Vorn space. A Terran patrol saw something on its radars that did not answer hails, moved like a living creature and had a hull made of tissue. In that same sector, pilots had been dying for weeks in attacks by unknown predators. The patrol commander made the decision in three seconds.

The Vorn ship survived - living hulls heal faster than steel. But the Vorn remembered who fired first. For the next year the JTA, JTV and JAV junctions were a place where every unknown signal meant a fight. The Aether watched from a distance without interfering. When they finally sent a message, it read: “You are shooting at each other while the real enemy grows”.

They were right.

Chapter VII

The Night of the Reapers

The Signal woke more than the portals. In the dust left by Omega's shattering something had always lived that nobody took seriously - tiny, translucent organisms drifting between asteroids, which the first pilots called plankton. After the Signal they began to grow. And to hunt.

The Swarm is not an army or a race you can negotiate with. It is an ecosystem that feeds on Omega's energy: the closer to the heart of the galaxy, the more of it there is in space - and the bigger the creatures that feed on it. On the outskirts they are small scouts. On the junctions - Reapers that tear convoys apart. Packs of Hunters prowl the borderlands, Devourers wait in the N-1 centre, and Genesis itself is home to beings pilots have named after legends: the Behemoth, which births its own swarm, the Overlord, the Harbinger and Oblivion.

In the third year of the Front the Swarm struck every junction on the same night. Reapers came out of the void by the hundreds, in perfect sync, as if something was guiding them. Convoys of all three races were lost. The pilots who survived all told the same story: the Swarm did not attack blindly. It split fleets, cut off escape routes and learned.

The worst came later. Beasts that had defeated a pilot came back stronger - with scars from their fights and behaviour they never had before. Those who met such a beast and survived gave it a name: Nemesis.

Chapter VIII

The N-1 Pact

After the Night of the Reapers no one believed they could win alone. The Terrans called the meeting - because war is bad business, and the Swarm doesn't pay for goods. They chose the only place every race was equally far from: sector N-1, the hub at the very centre of the portal network, with roads to all three borderlands and to Genesis.

Admiral Mira Castell of the Exodus Fleet arrived in a single unarmed ship. The Vorn sent Kharra - the huntress who was the first to kill a Devourer and wore its fang as a sign. The Aether sent no one. For three days the table for their delegation stood empty. On the fourth day Warden Ysael appeared on the station, laid a crystal with three thousand years of observation data on the table and spoke a single sentence: “Balance is the condition of the future”.

The Pact has three points. Sector N-1 is neutral space. Every race may fly through the portals of all the others. And the third, most important one: a pilot's place on the Front is decided by their ship, their skill and their choices - never by their origin. It is still that way today.

Chapter IX

The road to Genesis

The Aether data showed something no one wanted to see: since the day of the Signal, the violet light in the seals has been fading. Slowly, but without pause. Whatever was locked away in Genesis, the lock is failing.

The combined fleets of the Pact broke through the N-1 centre and opened the portal to G-1. On the dead planets of Genesis, among the seals and the mightiest beasts of the Swarm, someone found an Omega Shard for the first time - a fragment of the core star in which its energy still burns. The news spread across the whole Front within hours. And with it a legend: whoever gathers all six shards will put together the Heart of Omega. Nobody knows what will happen then. Everyone wants to be the one who finds out.

“The Harbinger was in Genesis one day before the Signal. Our probes saw it. It did not follow us - it was waiting for us.”Warden Ysael's report to the Pact Council
Chapter X

Era I · Genesis

This is where your story begins. You are a pilot of the Front. You start at your race's base with a small Sparrow and an empty cargo hold. Ahead of you lie twenty-three sectors, a Swarm that learns, other pilots who want the same things you do - and seals that someone once placed there for a reason.

Every predator shot down, every new ship, every trophy is a line in the chronicle of this Era. The best will go down in the server's history. The rest will become dust in Genesis.

The heart of the galaxy is calling. Will you answer?

Chronicle

Timeline

  1. Omega

    The core star “breathes” in the heart of the galaxy. Around it, glass worlds no one has visited.

  2. The Shattering of Omega

    The star goes dark and breaks apart. The shards scatter across the galaxy, Genesis is born, the seals are revealed.

  3. The Observers

    The Aether begin their chronicle of changes in Genesis. They share it with no one.

  4. The Exodus Fleet

    The last ships leave a dying Earth. The Terrans build a network of stations and routes.

  5. The first living ships

    On Karrath the Vorn grow the first hull capable of interstellar flight.

  6. The Signal

    A pulse from the heart of the galaxy. The portals wake - three fleets set off, the Omega Front is born.

  7. The Awakening

    Plankton from Omega's dust begins to grow and hunt. The Swarm is born.

  8. The JTV Incident

    A Terran patrol mistakes a Vorn ship for the Swarm and opens fire. A year of fighting on the junctions.

  9. The Aether warning

    “You are shooting at each other while the real enemy grows.” No one listens.

  10. The Night of the Reapers

    The Swarm strikes every junction at once. The first reports of Nemesis.

  11. The N-1 Pact

    Castell, Kharra and Ysael. The centre of the galaxy becomes a neutral zone, origin no longer matters.

  12. The portal to Genesis

    The Pact fleets open the road to G-1. The seals are weakening.

  13. The first Shard

    A fragment of Omega is found in Genesis. The legend of the Heart of Omega spreads across the Front.

  14. Era I · Genesis

    New pilots arrive at the Front. You too.

Characters

Faces of the Pact

Admiral Mira CastellTerrans · Exodus Fleet

Born on a station, she has never seen Earth. She came to the N-1 talks without an escort - “so no one had to guess why I came”.

Warden YsaelAether · Archive

Keeper of the Genesis chronicle. The only Aether who has spoken to the other races. She knows more than she says - and speaks only when she must.

Huntress KharraVorn · Karrath

The first to kill a Devourer. She wears its fang on her belt. She has not forgiven the JTV Incident - but she understands that the Swarm does not wait.

Races of the Front

Three roads to Genesis

Race is story and looks - never stats. The N-1 Pact applies in the game too: everyone starts equal.

Terrans

Unity · Progress · Strength

Terrans

The Terrans are the descendants of humans who left a dying Earth and made open space their home. They no longer have a single central homeworld - their civilisation is spread across dozens of stations, shipyards and colonies linked by a dense web of trade routes.

People with nowhere to return to

The Exodus taught the Terrans one thing: those who keep developing survive. Progress and technology are their way of surviving, not a luxury. They build shipyards, mines and research centres wherever they can, constantly improving what they already have instead of waiting for breakthroughs. Their ships are no engineering marvels - they are reliable, easy to repair and constantly upgraded in the field.

On the Front

The Terrans followed the Signal last and in the greatest numbers. A pragmatic, mercantile mindset shaped their whole culture: they value contracts, reputation and steady progress more than tradition or hierarchy. It was the Terrans who called the N-1 talks - Admiral Mira Castell came to them in a single unarmed ship - because war is bad business, and the Swarm doesn't pay for goods. To them every sector of space is a potential market, and every breakdown a chance to improve the design.

Aether pilot

Knowledge · Balance · Future

Aether

The Aether are the oldest known race in charted space - and the most mysterious. They have no homeworld; if they ever had one, its trace was lost thousands of years ago. They live scattered, in almost complete isolation from other civilisations.

Keepers of questions

For millennia they devoted themselves to studying the fundamental laws of the universe - energy, space, the very structure of reality. Their knowledge goes far beyond anything the Terrans can measure or reproduce; Aether technology works by principles other races cannot fully explain, only observe.

On the Front

The Aether have watched Genesis longer than anyone. They know more about the seals than they say, and they were the only ones not surprised by the Signal - though they have never admitted whether they expected it or feared it. Isolation and their focus on knowledge keep them alien and unpredictable to the other races - an ancient intelligence that looks at younger civilisations from a distance and rarely shares what it knows. They were the last to join the N-1 Pact - Warden Ysael brought three thousand years of observations to the talks and a single sentence: “Balance is the condition of the future”.

Vorn pilot

Adaptation · Strength · Growth

Vorn

The Vorn come from a world of extreme conditions - a place where survival itself demanded constant adaptation. That experience shaped every aspect of their civilisation, from culture to technology.

Living ships

Unlike the Terrans or the Aether, the Vorn never clearly separated machine from organism. Their ships and devices are a fusion of technology and biological materials - living tissue integrated with metal and circuits, able to regenerate on its own and adapt to changing conditions. To outside observers, the line between a ship and its crew can be surprisingly blurry.

On the Front

Their homeworld, Karrath, is a planet of storms and acid seas. The first Terran patrols mistook the bio-organic Vorn hulls for part of the Swarm - and opened fire (the JTV Incident). The Vorn have not forgotten it to this day, but they did not hold a grudge forever either: in their culture what matters is who survives and what they learn, not who started it. They treat the Swarm as a force of nature that must be understood to be beaten - the best hunters of the Front are often Vorn, who study predator behaviour the way others study maps.

Write what happens next

Pick a race and fly out to the Front - the story of Era I is being written now.

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